Files
Five-Nights-At-Akers/Scripts/Characters/cConstruct.gd
2026-03-24 12:56:35 -07:00

16 lines
353 B
GDScript

class_name cConstruct extends cCharacter
signal location_changed(ai, old_location, new_location)
signal state_changed(ai, old_state, new_state)
@export var night_manager: NightManager
func _ready():
night_manager.hour_changed.connect(_on_hour_changed)
func _on_hour_changed(hour: int):
if hour == 1:
ai_level += 2
if hour == 3:
ai_level += 5