class_name cConstruct extends cCharacter signal location_changed(ai, old_location, new_location) signal state_changed(ai, old_state, new_state) @export var night_manager: NightManager func _ready(): night_manager.hour_changed.connect(_on_hour_changed) func _on_hour_changed(hour: int): if hour == 1: ai_level += 2 if hour == 3: ai_level += 5