53 lines
1.4 KiB
GDScript
53 lines
1.4 KiB
GDScript
extends Node
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var gameNight = 0
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var stars = 0
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var cameras
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var locations
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var cameraHelper
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var game
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func _ready() -> void:
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cameras = loadJSON("res://Data/cameras.json")
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locations = loadJSON("res://Data/locations.json")
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cameraHelper = hCamera.new()
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cameraHelper.setup(cameras)
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game = cGame.new()
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begin_game()
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func begin_game():
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game._setup()
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game.nightStarted = true
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func loadJSON(path: String) -> Dictionary:
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var file = FileAccess.open(path, FileAccess.READ)
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if not file:
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push_error("Failed to open JSON: %s" % path)
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return {}
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var text = file.get_as_text()
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file.close()
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var data = JSON.parse_string(text)
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if typeof(data) != TYPE_DICTIONARY:
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push_error("JSON did not return a dictionary: %s" % path)
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return {}
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return data
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func _input(event: InputEvent) -> void:
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if event is InputEventKey:
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if event.pressed:
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if event.keycode == KEY_ESCAPE:
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get_tree().quit()
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if event.keycode == KEY_F11:
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if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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DisplayServer.window_set_size(Vector2i(1152, 648))
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DisplayServer.window_set_position(Vector2i(int((DisplayServer.screen_get_size().x/2.0)-(DisplayServer.window_get_size().x/2.0)),int((DisplayServer.screen_get_size().y/2.0)-(DisplayServer.window_get_size().y/2.0))))
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else:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
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