extends Node var gameNight = 0 var stars = 0 var cameras var locations var cameraHelper var game func _ready() -> void: cameras = loadJSON("res://Data/cameras.json") locations = loadJSON("res://Data/locations.json") cameraHelper = hCamera.new() cameraHelper.setup(cameras) game = cGame.new() begin_game() func begin_game(): game._setup() game.nightStarted = true func loadJSON(path: String) -> Dictionary: var file = FileAccess.open(path, FileAccess.READ) if not file: push_error("Failed to open JSON: %s" % path) return {} var text = file.get_as_text() file.close() var data = JSON.parse_string(text) if typeof(data) != TYPE_DICTIONARY: push_error("JSON did not return a dictionary: %s" % path) return {} return data func _input(event: InputEvent) -> void: if event is InputEventKey: if event.pressed: if event.keycode == KEY_ESCAPE: get_tree().quit() if event.keycode == KEY_F11: if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) DisplayServer.window_set_size(Vector2i(1152, 648)) DisplayServer.window_set_position(Vector2i(int((DisplayServer.screen_get_size().x/2.0)-(DisplayServer.window_get_size().x/2.0)),int((DisplayServer.screen_get_size().y/2.0)-(DisplayServer.window_get_size().y/2.0)))) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)