Files
Five-Nights-At-Akers/Scripts/Gameplay/Camera/cCamera.gd
2026-03-27 10:35:03 -07:00

50 lines
1.1 KiB
GDScript

class_name cCamera
var cam: Dictionary
var camID: String
var camGraph = Global.loadJSON("res://Data/cameras.json")
var name: String
var disabled: bool
var rendersChart: Dictionary
var renders: Dictionary
var locationID: String
var location: cLocation
# Called when the node enters the scene tree for the first time.
func _init(id: String) -> void:
camID = id
cam = camGraph[camID]
print("Setting up camera " + camID)
name = cam.get("name")
disabled = cam.get("disabled")
rendersChart = cam.get("renders")
locationID = str( int( cam.get("location") ) )
location = cLocation.new(locationID)
print(name)
print(disabled)
print(rendersChart)
print(location)
_loadRenders()
func _loadRenders():
renders = {}
for key in rendersChart:
var renderPath = rendersChart[key]
if renderPath == null or not FileAccess.file_exists(renderPath):
push_error("Missing render: " + str(renderPath))
continue
renders[key] = load(renderPath)
func getFeed() -> Texture2D:
var hash = location.makeHash()
if not renders.has(hash): return null
return renders[hash]