class_name cCamera var cam: Dictionary var camID: String var camGraph = Global.loadJSON("res://Data/cameras.json") var name: String var disabled: bool var rendersChart: Dictionary var renders: Dictionary var locationID: String var location: cLocation # Called when the node enters the scene tree for the first time. func _init(id: String) -> void: camID = id cam = camGraph[camID] print("Setting up camera " + camID) name = cam.get("name") disabled = cam.get("disabled") rendersChart = cam.get("renders") locationID = str( int( cam.get("location") ) ) location = cLocation.new(locationID) print(name) print(disabled) print(rendersChart) print(location) _loadRenders() func _loadRenders(): renders = {} for key in rendersChart: var renderPath = rendersChart[key] if renderPath == null or not FileAccess.file_exists(renderPath): push_error("Missing render: " + str(renderPath)) continue renders[key] = load(renderPath) func getFeed() -> Texture2D: var hash = location.makeHash() if not renders.has(hash): return null return renders[hash]