Files
Five-Nights-At-Akers/Scripts/cGame.gd
2026-03-24 22:00:03 -07:00

42 lines
843 B
GDScript

class_name cGame
var night: cNight
var rooms: Dictionary = {}
var enemies: Dictionary = {}
var locations: Dictionary = {}
var nightStarted = false
var nightCompleted = false
func build_rooms():
for id_str in locations.keys():
var data = locations[id_str]
var room = cRoom.new()
room.id = int(id_str)
room.name = data.name
room.connections = data.connections
rooms[room.id] = room
func make_enemies():
var eConstruct = npcConstruct.new()
var eFlesher = npcFlesher.new()
var eAkers = npcAkers.new()
var eYoshida = npcYoshida.new()
enemies = {
"construct": eConstruct,
"flesher": eFlesher,
"akers": eAkers,
"yoshida": eYoshida
}
func _setup() -> Array:
print("Setting up Game")
night = cNight.new()
locations = Global.locations
build_rooms()
make_enemies()
print([rooms, enemies])
return [rooms, enemies]