Files
Five-Nights-At-Akers/Scripts/Effects/efVideoDistortion.gd
2026-03-24 12:56:35 -07:00

28 lines
645 B
GDScript

extends ColorRect
@export var amount_base := 0.15 # minimum glitch
@export var amount_amp := 0.25 # how strong the wave is
@export var amount_speed := 1.2 # speed of oscillation
var time := 0.0
@onready var mat := material as ShaderMaterial
func _process(delta: float) -> void:
if not mat:
return
time += delta
# Animate seed (row randomness)
mat.set_shader_parameter("seed", time * 10.0)
# Sine wave for amount
var wave := (sin(time * amount_speed) + 1.0) * 0.5
var amount := amount_base + wave * amount_amp
# random surge
if randi() % 120 == 0:
amount += 0.3
mat.set_shader_parameter("amount", amount)