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Five-Nights-At-Akers/Renders/Office/Monitor/alpha_transparency.gdshader
2026-03-24 23:19:21 -07:00

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shader_type canvas_item;
// Parameters
uniform float alpha_threshold : hint_range(0.0, 1.0) = 0.1; // below this = fully transparent
uniform float alpha_modifier : hint_range(0.0, 1.0) = 1.0; // global alpha multiplier
void fragment() {
// Sample the texture
vec4 tex_color = texture(TEXTURE, UV);
// Use the texture's alpha channel directly
float alpha = tex_color.a < alpha_threshold ? 0.0 : tex_color.a;
// Apply global modifier
alpha *= alpha_modifier;
// Preserve original RGB, apply computed alpha
COLOR = vec4(tex_color.rgb, alpha);
}