class_name cGame var night: cNight var enemies: Dictionary = {} var cameras: Array = [] var nightStarted = false var nightCompleted = false func make_cameras(): var camera for key in Global.cameras: camera = cCamera.new(int(key)) cameras.append(camera) func make_enemies(): var eConstruct = npcConstruct.new() var eFlesher = npcFlesher.new() var eAkers = npcAkers.new() var eYoshida = npcYoshida.new() enemies = { "construct": eConstruct, "flesher": eFlesher, "akers": eAkers, "yoshida": eYoshida } func _setup(): print("Setting up Game") night = cNight.new() make_cameras() make_enemies()