# CameraSystem.gd extends Node class_name CameraManager @export var display: TextureRect var current_room: Room @export var rooms: Array[Room] = [] func select_room(room_id: Global.LocationID): for room in rooms: print(room, room.room_id) print("Comparing room id: ", room.room_id, " With: ", room_id) if room.room_id == room_id: current_room = room break func force_room(index: int): if index >= 0 and index < rooms.size(): current_room = rooms[index] else: print("force_room: invalid index ", index) func _process(_delta): if current_room == null: current_room = rooms[0] if current_room: current_room._process(_delta) display.texture = current_room.getTexture() func _on_cam_pressed(id:int) -> void: print("Camera Change with: ", id) force_room(id) return var eRoom: Global.LocationID match id: 0: eRoom = Global.LocationID.POWER_STATION 1: eRoom = Global.LocationID.DINING_AREA 2: eRoom = Global.LocationID.WEST_HALL 3: eRoom = Global.LocationID.EAST_HALL 4: eRoom = Global.LocationID.SUPPLY_CLOSET 5: eRoom = Global.LocationID.BACKSTAGE 6: eRoom = Global.LocationID.LIVING_AREA 7: eRoom = Global.LocationID.OFFICE_LEFT_DOOR 8: eRoom = Global.LocationID.OFFICE_RIGHT_DOOR 9: eRoom = Global.LocationID.OFFICE select_room(eRoom)