extends ColorRect @export var amount_base := 0.15 # minimum glitch @export var amount_amp := 0.25 # how strong the wave is @export var amount_speed := 1.2 # speed of oscillation var time := 0.0 @onready var mat := material as ShaderMaterial func _process(delta: float) -> void: if not mat: return time += delta # Animate seed (row randomness) mat.set_shader_parameter("seed", time * 10.0) # Sine wave for amount var wave := (sin(time * amount_speed) + 1.0) * 0.5 var amount := amount_base + wave * amount_amp # random surge if randi() % 120 == 0: amount += 0.3 mat.set_shader_parameter("amount", amount)