Fixed up a couple things, first steps towards a location manager
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10
global.gd
10
global.gd
@@ -4,17 +4,13 @@ var gameNight = 0
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var stars = 0
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var cameras
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var locations
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var cameraHelper
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var game: cGame
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var locationManager: cLocationManager
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func _ready() -> void:
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cameras = loadJSON("res://Data/cameras.json")
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locations = loadJSON("res://Data/locations.json")
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cameraHelper = hCamera.new()
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cameraHelper.setup(cameras)
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locationManager = cLocationManager.new()
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begin_game()
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func begin_game():
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