Fixed up a couple things, first steps towards a location manager
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@@ -2,7 +2,6 @@ class_name cGame
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var night: cNight
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var enemies: Dictionary = {}
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var locations: Dictionary = {}
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var cameras: Array = []
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var nightStarted = false
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@@ -11,8 +10,7 @@ var nightCompleted = false
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func make_cameras():
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var camera
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for key in Global.cameras:
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print(key)
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camera = cCamera.new(key)
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camera = cCamera.new(int(key))
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cameras.append(camera)
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@@ -31,7 +29,6 @@ func make_enemies():
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func _setup():
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print("Setting up Game")
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night = cNight.new()
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locations = Global.locations
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make_cameras()
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make_enemies()
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