Fixed up a couple things, first steps towards a location manager
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@@ -19,10 +19,9 @@ func main(args: Array, context: Node) -> void:
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if cam_id == -1:
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context._print("Invalid camera ID or name: %s" % input_value)
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return
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var cam_name = Global.cameraHelper.getName(cam_id)
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var newCam = cCamera.new(str(cam_id))
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newCam._init(str(cam_id))
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var new_camera: cCamera = Global.game.cameras[cam_id]
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var cam_name = new_camera.name
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context._print("Camera set to %s" % cam_name.capitalize())
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