Camera system YAY!!!

This commit is contained in:
2026-03-27 10:35:03 -07:00
parent a04d7699ae
commit 7ba95c5949
15 changed files with 281 additions and 53 deletions

View File

@@ -1,23 +1,20 @@
class_name cGame
var night: cNight
var rooms: Dictionary = {}
var enemies: Dictionary = {}
var locations: Dictionary = {}
var cameras: Array = []
var nightStarted = false
var nightCompleted = false
func build_rooms():
for id_str in locations.keys():
var data = locations[id_str]
func make_cameras():
var camera
for key in Global.cameras:
print(key)
camera = cCamera.new(key)
cameras.append(camera)
var room = cRoom.new()
room.id = int(id_str)
room.name = data.name
room.connections = data.connections
rooms[room.id] = room
func make_enemies():
var eConstruct = npcConstruct.new()
@@ -31,11 +28,10 @@ func make_enemies():
"yoshida": eYoshida
}
func _setup() -> Array:
func _setup():
print("Setting up Game")
night = cNight.new()
locations = Global.locations
build_rooms()
make_cameras()
make_enemies()
print([rooms, enemies])
return [rooms, enemies]