Camera system YAY!!!
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@@ -1,6 +1,8 @@
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class_name npcConstruct
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extends cCharacter
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var defaultRoom = 0
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signal location_changed(ai, old_location, new_location)
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signal state_changed(ai, old_state, new_state)
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@@ -15,6 +17,8 @@ func advance_state() -> void:
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func _ready():
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super._ready()
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print("Construct Ready")
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Global.game.night.hour_changed.connect(_on_hour_changed)
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func _on_hour_changed(hour: int):
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