Initial Commit
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@@ -1,14 +1,8 @@
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extends Room
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extends cRoom
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class_name HallWayL
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func _ready():
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render_map = {
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"": preload("res://Renders/Camera/HallWayL/HallwayL0001.png"),
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"Yoshida:0": preload("res://Renders/Camera/HallWayL/HallwayL0001.png"),
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"Yoshida:1": preload("res://Renders/Camera/HallWayL/HallwayL0002.png"),
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"Yoshida:2": preload("res://Renders/Camera/HallWayL/HallwayL0003.png"),
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}
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room_id = Global.LocationID.POWER_STATION
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pass
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func _process(_delta):
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super._process(_delta)
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@@ -1,17 +1,8 @@
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extends Room
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extends cRoom
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class_name PowerRoom
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func _ready():
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render_map = {
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"default": preload("res://Renders/Camera/PowerStation/powerstation_1.png"),
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"cConstructBrain:0": preload("res://Renders/Camera/PowerStation/powerstation_wide_1.png"),
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"cConstructBrain:1": preload("res://Renders/Camera/PowerStation/powerstation_wide_2.png"),
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"cConstructBrain:2": preload("res://Renders/Camera/PowerStation/powerstation_wide_3.png"),
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"cConstructBrain:3": preload("res://Renders/Camera/PowerStation/powerstation_wide_4.png"),
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"cConstructBrain:4": preload("res://Renders/Camera/PowerStation/powerstation_wide_5.png"),
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"cConstructBrain:5": preload("res://Renders/Camera/PowerStation/powerstation_wide_6.png"),
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}
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room_id = Global.LocationID.POWER_STATION
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pass
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func _process(_delta):
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super._process(_delta)
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@@ -1,78 +0,0 @@
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class_name lsOffice extends Node
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# Discrete places a monster can exist
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@export var officeLayer: CanvasLayer
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@export var cameraUnit: CanvasLayer
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@export var cameraAnimation: AnimatedSprite2D
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@export var cameraLayer: CanvasLayer
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var camAnimPlaying: bool = false
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func _ready() -> void:
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cameraLayer.hide()
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officeLayer.show()
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cameraUnit.hide()
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Global.currentPlayerState = Global.playerState.eState_Office
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func _on_camerabutton_mouse_entered() -> void:
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if(camAnimPlaying): return
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match Global.currentPlayerState:
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Global.playerState.eState_Menu:
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pass
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Global.playerState.eState_Office:
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Global.currentPlayerState = Global.playerState.eState_Camera
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_bringCameraUp()
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pass
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Global.playerState.eState_Camera:
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Global.currentPlayerState = Global.playerState.eState_Office
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_bringCameraDown()
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pass
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Global.playerState.eState_Dead:
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pass
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pass # Replace with function body.
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func _on_camerabutton_mouse_exited() -> void:
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if(camAnimPlaying): return
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match Global.currentPlayerState:
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Global.playerState.eState_Menu:
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pass
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Global.playerState.eState_Office:
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pass
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Global.playerState.eState_Camera:
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pass
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Global.playerState.eState_Dead:
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pass
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pass # Replace with function body.
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func _bringCameraUp() -> int:
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cameraUnit.show()
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cameraAnimation.play("flipup")
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camAnimPlaying = true
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await cameraAnimation.animation_finished
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camAnimPlaying = false
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officeLayer.hide()
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cameraLayer.show()
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cameraUnit.hide()
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return 0
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func _bringCameraDown() -> int:
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officeLayer.show()
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cameraUnit.show()
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cameraAnimation.play("flipup", -1)
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cameraLayer.hide()
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camAnimPlaying = true
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await cameraAnimation.animation_finished
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camAnimPlaying = false
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cameraUnit.hide()
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return 0
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func _on_night_manager_night_completed() -> void:
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pass # Replace with function body.
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@@ -1 +0,0 @@
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uid://vunrx4ig88oq
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@@ -1,6 +1,6 @@
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extends Node
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var scene_office = "res://Levels/officeA.tscn"
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var scene_office = "res://Levels/test.tscn"
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func _ready() -> void:
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pass
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