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11
Scripts/Characters/NPC/npcFlesher.gd
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11
Scripts/Characters/NPC/npcFlesher.gd
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class_name npcFlesher
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extends cCharacter
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signal location_changed(ai, old_location, new_location)
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signal state_changed(ai, old_state, new_state)
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enum state {
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IDLE,
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MOVE,
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SEEN,
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HIDDEN
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}
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