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21
Shaders/static_blocky.gdshader
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21
Shaders/static_blocky.gdshader
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shader_type canvas_item;
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// Parameters
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uniform float alpha_threshold : hint_range(0.0, 1.0) = 0.1; // below this = fully transparent
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uniform float alpha_modifier : hint_range(0.0, 1.0) = 1.0; // global alpha multiplier
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void fragment() {
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// Sample the current frame automatically
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vec4 tex_color = texture(TEXTURE, UV);
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// Convert color to luminance (grayscale)
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float lum = dot(tex_color.rgb, vec3(0.299, 0.587, 0.114));
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// Apply threshold: if below threshold, alpha = 0
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float alpha = lum < alpha_threshold ? 0.0 : lum;
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// Apply global modifier
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alpha *= alpha_modifier;
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COLOR = vec4(tex_color.rgb, alpha);
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}
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