Game files
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47
Scripts/Logic/cCameraManager.gd
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47
Scripts/Logic/cCameraManager.gd
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# CameraSystem.gd
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extends Node
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class_name CameraManager
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@export var display: TextureRect
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var current_room: Room
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@export var rooms: Array[Room] = []
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func select_room(room_id: Global.LocationID):
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for room in rooms:
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print(room, room.room_id)
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print("Comparing room id: ", room.room_id, " With: ", room_id)
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if room.room_id == room_id:
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current_room = room
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break
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func force_room(index: int):
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if index >= 0 and index < rooms.size():
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current_room = rooms[index]
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else:
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print("force_room: invalid index ", index)
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func _process(_delta):
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if current_room == null:
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current_room = rooms[0]
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if current_room:
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current_room._process(_delta)
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display.texture = current_room.getTexture()
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func _on_cam_pressed(id:int) -> void:
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print("Camera Change with: ", id)
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force_room(id)
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return
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var eRoom: Global.LocationID
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match id:
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0: eRoom = Global.LocationID.POWER_STATION
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1: eRoom = Global.LocationID.DINING_AREA
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2: eRoom = Global.LocationID.WEST_HALL
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3: eRoom = Global.LocationID.EAST_HALL
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4: eRoom = Global.LocationID.SUPPLY_CLOSET
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5: eRoom = Global.LocationID.BACKSTAGE
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6: eRoom = Global.LocationID.LIVING_AREA
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7: eRoom = Global.LocationID.OFFICE_LEFT_DOOR
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8: eRoom = Global.LocationID.OFFICE_RIGHT_DOOR
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9: eRoom = Global.LocationID.OFFICE
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select_room(eRoom)
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