class_name cNight
extends Node

signal hour_changed(new_hour)
signal night_completed

@export var seconds_per_hour := 10.0
@export var start_hour := 12
@export var end_hour := 6

var current_hour := start_hour
var hour_timer := 0.0

func _process(delta: float) -> void:
	hour_timer += delta
	if hour_timer >= seconds_per_hour:
		hour_timer = 0.0
		_advance_hour()

func _advance_hour() -> void:
	if current_hour == 12:
		current_hour = 1
	else:
		current_hour += 1
	emit_signal("hour_changed", current_hour)

	if current_hour >= end_hour:
		emit_signal("night_completed")
